Sunday, November 6, 2016
Tuesday, March 26, 2013
Alpro Curious Christmas
Opdracht voor Alpro Soya, 2013.
Link naar de interactieve (!) site: http://www.alpro.com/curiouschristmas
Wednesday, May 30, 2012
Wednesday, January 11, 2012
Graphic Poem Leuven Stript, 2012
Tekst: Bram Vaassen
Deze twee pagina's zijn in mei op de tentoonstelling van Leuven Stript te bezichtigen in al z'n glorie (300 dpi dus, ahum). Voor een grotere versie te bekijken: klik op de afbeelding, en daarna nog eens rechter klikken en de optie 'afbeelding bekijken' nemen.
Friday, December 2, 2011
Friday, November 11, 2011
Tuesday, October 25, 2011
Garagasten
Busy , busy! Currently I'm working on 8 posters for 'De Garagasten', a campaign for schoolchildren in wich 4 teenagers (de Garagasten) show their passion for car mechanics and other technical stuff. Previous years several posters and magazines were drawn by another artist. But because he left, the organisation sought a new illustrator. Getting started was a bit of a pain in the neck because preferably they wanted the level of detail and style more or less in the same tradition as the existing design (meaning: hip 'n trendy for the schoolgoing kids). Currently I'm halfway through the posters, but then more work will follow I guess.
Wednesday, September 7, 2011
Saturday, August 13, 2011
Game Boy-time!
Thursday, July 28, 2011
Wednesday, July 27, 2011
Thursday, July 21, 2011
Untold Epic: early prototype (rendered movie)
INFO:
If the intro bores the hell out of you - shame! - gameplay starts at 2:25)
This is a demo-movie of the concept art of the videogame I'm working on. It was shown at the exhibition for my Master Project at Sint Lucas Antwerp. It's not very complicated, and it doesn't showcase any real gameplay-elements, but it was fun to see Major Error (the hero) in motion. The game is inspired by old Nintendo-games I played as a kid. However, the story, dialogue and general feeling will be part parodic and edgy (but with a likeable cast en immersive world).
Right now I'm thinking out more of the story and gameplay, wich will be heavenly based on puzzles and puzzle-based action.
This video leans a lot toward a Metroid-like game, but the final game will not feature an open world, but more of a HUB-based interface.
The game is still in very early development. I just found the style of art I wanted, and all the major characters are drawn (and a couple of backgrounds that are not definitive). This video contains filler-music, like the intro (Final Fantasy IX), and the Metroid-theme heard inside the battery and upgrade-room.
I graduated this june as a Master in Graphic Design (illustration) with this project, and besides making illustrations and comic's for a living, creating a game is one of my dreams. Hopefully I'll get this running. It must.
Art: Mathias Van den Berge
Animation: Inne Haine
Music (temple-theme, and credits): Laurens Trappeniers
Text: Peter Moerenhout
Wednesday, June 8, 2011
Entrance of the temple
This is a small portion of the mystic temple that will be featured in the short (like really short, but sweet) non-playable demo during the exhibition at june 19th, 20th and 21th at Het Zuiderpershuis in Antwerp.
Tuesday, June 7, 2011
Sunday, June 5, 2011
Town of Minaki: finished!
So finally the town of Minaki is ready. It took me more then a week to build this background because it had to be one big open connected space. The result is this mining town for wich I drew inspiration from the anime 'Laputa: Castle in the Sky'. For my presentation I will add more characters to it so it looks more like a vivid town, but for now it's finished.
A little contest: can you spot all the videogame-references? There are 5 of them! (but one of them is REALLY obscure).
And oh yeah, there's going to be an animation previewing a small demo of the game on my presentation. It's going to be simple, but hopefully it gives the viewer the kind of mood and setting I want to create.
And for now, I'm organising everything for my procesfolio, and prepping the images for the animation and slideshow. If I have time left, I'll try to make one more background.
A little contest: can you spot all the videogame-references? There are 5 of them! (but one of them is REALLY obscure).
And oh yeah, there's going to be an animation previewing a small demo of the game on my presentation. It's going to be simple, but hopefully it gives the viewer the kind of mood and setting I want to create.
And for now, I'm organising everything for my procesfolio, and prepping the images for the animation and slideshow. If I have time left, I'll try to make one more background.
Tuesday, May 24, 2011
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